BBC News - Technology

Redmond Pie

Wednesday, August 29, 2012

The gulf between smartphones and cameras is getting smaller, thanks to a new point-and-shoot camera from Nikon that's powered by the Android operating system.
The 16-megapixel Coolpix S800c camera, announced Wednesday, will be the first camera running Android on the market when it hits shelves in September.
The addition of Android brings a few much-needed features to the point-and-shoot. Users can download mobile apps from the Google Play store and share images over cellular networks by tethering to a nearby smartphone or tablet.


When phone makers first started adding tiny, low-resolution cameras to their devices, the camera industry was not terribly threatened. They had glorious digital SLR cameras with interchangeable lenses, sleek pocket cameras with large sensors and manual controls, and features like high-ISO for low-light shooting, megazoom, and rugged bodies for the outdoors.
Anyone who loved photos would certainly prefer the high-quality shots captured on "real" cameras, right?
But the camera companies underestimated just how important convenience was to consumers, and the public's appetite for sharing photos of moments right when they happened. The resulting cellphone images were low-quality, but nothing a little sepia-filter couldn't fix.
The iPhone was not the first phone to have a camera, but it made sharing images online, over its cellular connection, a snap. In 2011, more than a quarter of photos and videos were captured using a smartphone, according to a study from research company NPD Group. That number is only getting larger.
The $350 Coolpix S800c is bringing some of what has made those smartphones so popular to a camera. It doesn't have a cellular connection, but it does have Wi-Fi. Wireless connections have been around for a while on cameras, but the addition of Android means the camera can tether to a smartphone or tablet running Android when there's no Wi-Fi network handy.
The 3.5-inch touchscreen display gives users access to the Google Play store, where photogs can go to download more apps for their camera, including editing tools and social networks, such as Twitter, Facebook and, of course, Instagram. The camera can also run all the regular smartphone apps, allowing users to send e-mail, browse the Internet, listen to music and play games.
Like Apple's iPod Touch, it draws the line at making phone calls, however.
The camera has 10X zoom, can shoot 1080p video, and includes GPS and maps for tagging images with locations. There are no manual controls. The S800c is running Android 2.3, known as Gingerbread, which is not the most recent version of the operating system.
That Nikon is the first to bring an Android camera to market is a surprise, since competitors Sony and Samsung already make Android devices and were in a better position to combine the two products. Polaroid showed off a demo camera running Android at the Consumer Electronics show in January, the SC1630, but it isn't yet available.
Nikon's Android camera may be a first in the camera industry, but it's still playing catch-up to the real competitors: smartphones with increasingly higher-quality cameras.

Source: (CNN)

Tuesday, August 28, 2012

Release Dates For New Battlefield 3 DLC For PC, Xbox 360, PS3 Revealed!


The release dates of the next downloadable content (DLC) of DICE’s popular title Battlefield 3has been revealed! Check them out after the jump.
The news comes straight from the official page for the DLC on Battlefield.com. According to the web page, the new ‘Armored Kill’ DLC will release on the PlayStation 3 for Battlefield Premium members on September 4th while Xbox 360 and PC members will get it on September 11th. The rest of us non Premium members will get it a week after Premium release on respective platforms.



A.K. is the third piece of DLC for Battlefield 3 after Back to Karkand and Close Quarters. After the not so well received Close Quarters DLC which many felt wasn’t very Battlefield-y with its small maps and lack of vehicles, DICE aims to please Battlefield 3 enthusiasts with four huge new maps (one of them being “the biggest map in Battlefield history), a new AC-130, five new vehicles including two mobile R.A., a quad bike, and more. Besides this, it includes a new mode called Tank Superiority. All four of the new maps can be played with previously established modes like Conquest, Rush and Team D.M.



PC gamers will get to play on these maps with 64 players, while console gamers get smaller versions of the maps with a player cap of 24. This is due to the technical limitations of seventh-generation consoles which are running on hardware tech that is over 5 years old.
This new DLC will be available on the previously mentioned dates for the price of $14.99 from the PS Store, Xbox LIVE Marketplace and Origin on the PS3, Xbox 360 and PC respectively. Battlefield Premium (one time fee of $49.99) members get it as part of their membership.
If you want to get an idea of just how epic the gameplay is of this DLC, check out this gameplay trailer DICE released a few weeks ago.


I have been playing Battlefield 3 a lot over the past few weeks and I find it to be an absoluteblast to play. It’s gameplay and scale is far more epic than any multiplayer game I’ve ever played before.



You can follow us on Twitter, add us to your circle on Google+ or like our Facebook page to keep yourself updated on all the latest from Microsoft, Google, Apple and the web.

Monday, August 27, 2012

Samsung Formally Shows Galaxy Player 5.8 To The Masses


Samsung continues to mark its stamp of Portable Media Player (PMP) dominance in the Android world, so it’s only fitting that it has introduced a new PMP called the Galaxy Player 5.8, a device we’d heard about recently. The Galaxy Player 5.8, takes several cues from the existing Galaxy S III smartphone and has the typical standard features. First thing’s first— in case you’re wondering, the 5.8 in Galaxy Player 5.8 title stands for the device having a monstrous 5.8-inch screen. While the 5.8-inch screen is nothing to sneeze at, the device does feature a 960×540 qHD display, leaving a lot to be desired especially as other devices do feature a Super AMOLED screen and all. The rest of the features of the device includes Ice Cream Sandwich, a VGA front-facing camera, 2,500mAh battery and 16GB or 32GB configurations.
So while the device is now out in the open, all that’s left to do is simply see when Samsung let’s the world know if its availability and cost. Expect to find out details of both questions to be answered sometime in the near-future.

Google Responds to Samsung-Apple Verdict with Official Statement


Samsung and Apple both released statements after Friday’s $1.05B verdict in the world’s most watched tech trial in history. But the 800lb elephant in the room that remained quiet was Google, until late last night.
So what does Mountain View have to say about all of this? The Verge was provided with an official response from Google last night. In a nutshell, they do not want the recent court decision to limit consumers from accessing innovative products, and that the patent claims do not reflect on the core Android OS experience.
Google’s official statement is as follows:
The court of appeals will review both infringement and the validity of the patent claims. Most of these don’t relate to the core Android operating system, and several are being re-examined by the US Patent Office. The mobile industry is moving fast and all players — including newcomers — are building upon ideas that have been around for decades. We work with our partners to give consumers innovative and affordable products, and we don’t want anything to limit that.
Google hints that some of Apple’s patents are the result of “ideas that have been around for decades”, so presumably they’re talking about patents such as “pinch to zoom” and “double tap to zoom”, among others. It seems ridiculous to think Apple can block such fundamental features on a mobile device; then again, it already has forced the removal of universal searchfrom Android devices.
So what do you think of all this insanity? Hit up the comments and let us know!

Official: BlackBerry Bold 9930 OS 7.1.0.649 from China Telecom


BlackBerry Bold 9930 users are getting that leaked OS 7.1.0.649 as an official build today. China Telecom has made OS 7.1.0.649 official for Bold 9930.
Thanks BosBod Inc.!

Facebook for BlackBerry 3.2.0.9 Now Available in Beta Zone


Research In Motion has added a new version of Facebook to BlackBerry Beta Zone. Facebook for BlackBerry version 3.2.0.9 has the following change log:
  • Updated help URLs for Facebook 3.2
  • Auto-linking to Facebook friends in address book did not occur
  • Menu items missing for 5.0 devices
  • Scrolling Issues on the BlackBerry Curve 9360
  • Sharing a friend’s photo creates a comment on wall instead of posting the photo
  • Long user name is cutoff in profile header on profile screen
  • Some friends are not displayed in friends list with large user account
  • When the user opens the photo comment notification and commends after friend, only “comment” is displayed in the outgoing notifications list
  • Can’t Scroll in the Menu “Notifications” with Touch Screen
  • Unable to comment on my own photo (won’t send) (Error 2121)
  • Title on Group Wall publisher changes: initially using full name, then switching to first name
  • Null shows in location field of an event in calendar
  • A blank event screen displays after event is canceled while you trying to refresh screen
  • Initial scroll up will not take user to the top of the Event Wall – Event Photo, Title and Type are not visible
  • Facebook message always stays in sending status
You can get Facebook for BlackBerry 3.2.0.9 in BlackBerry Beta Zone here.

This Video Showing How Tough The iPhone 5’s Screen Will Be Will Make Your Jaw Drop


Although Apple has never officially promoted it, every iPhone and iPad’s screen resilience is thanks to Gorilla Glass, an ultra-strong, chemically treated glass made by Corning right here in the United States. At CES this year, though, Corning unveiled the stronger and much tougher sequel to Gorilla Glass, Gorilla Glass 2, and it’s this technology that is in all probability a shoo-in for the next iPhone and upcoming iPad mini.
We’ve already heard reports that the next iPhone will have the toughest and most scratch resistant display yet, but how tough will it be, really? This promotional video by Corning for Gorilla Glass 2 puts it all in perspective, proving not only that glass can be really cool, but that the next iPhone will likely be pretty much scratch and shatter-proof unless you let a real gorilla take a sledgehammer to it.
At the very least, stay for the flex test. It’ll make your jaw drop.

BosBod Inc. launches its website

BosBod Inc. has finally launched its website.
The much highly anticipated and expected website has finally come alive and it offers so many lovely things. Feel free to check it out at BosBod Inc.
So many great stuffs, such as free software downloads for blackberrys, apple iPhones, Windows, Mac OSX, Android and lots more.



Thanks to all our customers for your patronage and for standing by us through it all.

Sunday, August 26, 2012

The beautiful video game: Get the lowdown on FIFA 13's new features including first touch control... and swearing at the ref!

We get hands on with the latest installment of the all-conquering football franchise.

The latest instalment in the all-conquering FIFA franchise will hit the shelves on September 28th (with a demo available to download on the 11th). MirrorFootball had some hands on time with it at the recent Gamescom event in Cologne, Germany and also got to speak to EA Sports Producer Nick Channon. Here's our verdict on how the game's shaping up...





FIFA 13 preview

Xbox 360, PlayStation 3, Wii-U, Wii, PC, PS Vita
The now annual claims that the latest iteration of FIFA is a leap on from the last are as predictable as Sir Alex Ferguson moaning about referees or Arsene Wenger claiming he didn’t see a disputed penalty decision. And yet this time they actually ring true.
At Gamescom, Nick Channon told us that the new First Touch Control is “one of the biggest changes we’ve ever made” - and, having then played the game, he could be right. 
Crucially, the ball no longer sticks to your feet, meaning perfect traps have been replaced with heavy touches, knock-ons and balls that bounce convincingly off of shins, toes and heels.
“It’s not random in any way,” explains Channon. “It’s a system that’s looking at context, where the ball’s coming from, who the player is, the distance and even the conditions. It’s much more realistic and it makes for more emergent gameplay.”
Combined with off the ball jostling made possible by the improved Impact Engine, lateral dribbling cribbed from FIFA Street and new attacking AI that sees teammates do whatever they can to find space, it completely alters the feel and flow of the game. So much so that new skill games have been introduced to ensure players can really get to grips with the new controls.
Adding to the authenticity is Match Day, an optional mode that will regularly update the game’s database to reflect real-world events. Should Fernando Torres ever remember where the net is then his virtual player will get an in-game boost. Similarly, when Joey Barton is inevitably banned in real-life, he’ll be unavailable in-game too.
“Players go to the pub on a Friday night and talk about their team: who’s playing; who’s not; who’s on transfer lists,” says Channon. “The inspiration was that when people come home and play, we wanted the game to reflect those conversations.”
And that’s just the tip of the midfield diamond. With countless other tweaks, overhauls and additions in its locker, FIFA 13 is shaping up to be not just the most realistic representation of real football in the series so far, but also the history of gaming itself.

Q&A with EA Sports Producer Nick Channon

The Yearly FIFA iterations are often described either in terms of evolution and revolution. Where does 13 sit on the scale?
Last year we brought in a very big piece of technology in the Player Impact Engine and we fundamentally changed our defending mechanic. This year, what that’s allowed us to do is really develop some game-changing features and really change the way our game plays.
We actually feel revolution-wise, First Touch Control is one of the biggest changes we’ve ever made. It makes our game that much more realistic, it gets that separation of ball and foot, which I think is really important as having the ball stuck to your foot isn’t very realistic.
The game is built on a platform which has allowed us to build on the technology from FIFA 12, which is really exciting. What that’s allowed us to do with the Impact Engine is really work on the jostling - both on and off the ball. We’ve got physics now off the ball as well so you can have contact and create that real battle for possession.
The other thing around the dribbling is being able to do it all on the left stick. We wanted everyone to feel like they could dribble and get around the defender - or feel like they had the opportunity to. In the past we had to rely on times on skill moves to do that, which not everyone does. So the fact it’s all on the left stick makes the game feel very different. If you want to, you have full control using the triggers as well.
And then the biggest complaint from the community on the attacking side is the AI’s movement off the ball. Last year bringing in Tactical Defending gave you so much more time on the ball and at times it felt like your team mates were static. So changing that brings a lot more flow and fludity to the game.
As the controls and moves have gradually increased in complexity, is there now a massive gulf between skillful players who know how to do everything, and casual players who maybe buy the game every other year? Interestingly you've introduced new Skill Games this year to teach players how to pull of more advanced moves.
There’s always a difference with truly hardcore players. One of the inspirations for the new Skill Games mode - and putting them in the pre-game Arena so everyone gets to see them - was that. We wanted to make sure everyone knew the basic mechanics of our game and then start layering in the newer mechanics and teaching them those as well.
When you know all the different things within our game it’s very, very rewarding. And there’s so much there. We wanted to do a tutorial that was fun but also by making them more competitive, hopefully people will keep playing them and learn more about the mechanics of our game. We think that will enhance players’ experience.
The First Touch Control system really does change the feel of the game. How do you balance the unpredictability it introduces with playability?
We’ve spent a lot of time on that. It’s not random in any way. It’s a system that’s looking at context, where the ball’s coming from, who the player is, the distance and even the conditions. We’ve spent a lot of time in the last three or four months working on that system and refining it in the sense you’re not getting really bad touches, cos that’s not what we want.
We want it to feel realistic and I think what’s really coming through is the fact that while you can take more touches, you can actually use it to your advantage as the attacker as well. Maybe that separation will help get you around the defender. What we’re finding is that sometimes just the ball getting out of your feet means you can get a better shot off. It makes more emergent gameplay, more opportunities and creating a game that we feel is more fun.

As player stats also affect first touch, does that mean it's even harder to play with poorer sides?
There’s a level to it. We don’t want to go the point where everyone’s making bad plays. There is a differentation, but it’s capped. We don’t want it to be so bad that it’s no fun.
Talk us through the new Match Day feature you've announced at Gamescom.
We’ve really restructured our Kick Off mode. What we’ve found is lots of people play that at weekends socially. They'll go to the pub on a Friday night and talk about their team: who’s playing; who’s not; who’s on transfer lists. And the inspiration really was that people come home and play and we wanted the game to reflect those conversations.
So what we’re going to be doing is regular updates to our database. You’ll go into the mode and if there’s one available, it will take a new one. We’ll look at form, we’ll look at injuries, suspensions, who’s playing well, who’s not, league position, goals scored... and that will then be reflected in your game.
And what’s cool is the commentary will reflect it too. So at the beginning it will talk about the teams' league position. If it’s a big game, it will talk about it. It will mention how many goals a certain player has scored, if somebody’s on the transfer list or if someone’s been left out of the team for a reason. We’ll be doing this on a regular basis for the major leagues.
There are now so many different and distinct modes within FIFA - Career, Online, Ultimate Team etc - is it hard to keep all those plates spinning?
Take Head to Head Seasons as an example. It was something that we brought in last year but it’s worked so well that it’s now just refinement. Career Mode has been the same thing. Last year was about making the package work and really solid, and that’s allowed us to do internationals this year.
We look at different things at different times. If one thing’s working really well then we’ll do some tweaks, look at what the community’s saying. And then Football Club is the glue that brings everything together. With the introduction of the catalogue this year we’re actually rewarding you. And it was really important to us that we had rewards in all areas. Because we do know that people have their preference and they don’t play all of our modes. They’ll have one or two that they stick with.”

One innovation that's really caught the imagination is voice recognition via Xbox Kinect. Will you really be picked up for swearing at the referee?
Yes - although obviously it’s only one part of the Kinect offering. In certain situations in the game we put the microphone on and we listen. And if something is said then the commentary will talk about it. And in Career Mode we’re putting some things in so it will have consequences as well.
You're also introducing new PS3 Move controls and then there's the new opportunites offered by the Wii-U and Vita versions too. How is new technology enabling you to push FIFA's boundaries?
What we want to do is create great experiences on the different platforms. The Wii-U team are doing a great job with the stuff they’re doing on the controller with player runs, and things like that. We’re very fortunate that we do things on all the different platforms. They're all unique and we try and fit in with that.
The really exciting thing at the moment is Football Club, which we’re trying to make consistent across all the different titles. And bringing more social elements to our games - that’s something we’re very excited about to move forward.
In the past few years FIFA has really taken off with real-world footballers. That must be gratifying for you as a team?
Very. FIFA’s done quite well over the last few years but we’re very conscious as a team not to become complacent with that. Ultimately we’re very driven to make the best game that we can and to improve it every year and the ultimate recognition of that is when you see players playing.
I’m a big Liverpool fan and watching them on tour this year, the number of times it was mentioned in articles that the guys were playing FIFA - to me, that’s huge. Hopefully that means we’re doing something right. To me, it's the ultimate compliment.
Do they give you feedback?
Occasionally. Teams have been in contact with us, and talked about some things... this, that and the other! And that’s great. We do what we do because we love football. And when you’ve got people that you look at and think, you’re a player, it's very, very cool that they’re talking about your game.
Do players grumble about their appearances and stats?
No! That’s funny - I’ve had very little of that, which is cool.
Finally, what will FIFA 23 look like?
I have no idea! Ultimately if we can continue to enhance gameplay every single year and create the supporting features around it and continue to innovate every single year, I’ll be very, very happy.






Friday, August 24, 2012

Samsung Galaxy Note 10.1 vs. New iPad Video Comparison

PhoneArena compares the latest vs. the greatest, the Samsung Galaxy Note 10.1 and the New iPad. Check the video comparison after the break.
Which one suits you more?


Leaked: BlackBerry Bold 9790 OS 7.1.0.649



BlackBerry owners of the Bold 9790 have received an OS leak today. OS 7.1.0.649 has dropped for the device. There’s no word on what is new, so be sure to let us know what you might find.

*DISCLAIMER* – This is an unofficial RIM software release. If you choose to install, do so at your own risk! N4BB.COM is not responsible for any malfunctions or abnormalities that may occur. If you have never loaded a leaked OS before, we highly recommend you read the tutorial listed below:

Update BlackBerry Operating System (OS)



To update OS in our BlackBerry Device You have to:
a) Download the newest BlackBerry Desktop Manager from BlackBerry site
 Download
b) Download OS of our choise for our device (IMPORTANT: you can’t install OS not specified for your device, even if they are from the same family, like ‘Curve’). The newest OS can be (of course) downloaded from N4BB.COM
IMPORTANT! There is no need to download your carrier (branding) specified OS and updating with it doesen’t do anything with your phone simlock.
c) Install downloaded .exe file on your PC
d) From the path C:\Program Files\Common Files\Research In Motion\AppLoader (disk letter depends on where you have your Desktop Manager installed) delete file “vendor.xml”
e) Connect Your BlackBerry to PC using USB cable
IMPORTANT! During OS update mass storage mode should be TURNED OFF
f) Run Desktop Manager – it should detect new OS automaticly
g)Fallow the steps on the screen
Remeber to make backup before updating – if You won’t do this You will lost all Your data!
h) Be patient – rebooting after OS update may take over 30 minutes
___________________________________________
Leaked OS installation issue – Update available only for active BlackBerry subscribers
  1. Download BBSAK
  2. Create backup using Desktop Manager
  3. Run BBSAK, connect device using USB cable, click on “Backup/Restore” tab (in versions newer than 1.6)
  4. IMPORTANT: Choosing WIPE option will remove all data from our BlackBerry!
  5. Download leaked OS for Your BlackBerry device
  6. Install it
  7. Remove vendor file as mentioned above
  8. Remove RIM Internal Tools (from Add/Remove Programs Windows manager)
  9. Open “Backup/Restore” tab again and choose “Load OS” option
  10. Follow all on-screen steps
  11. After update run Desktop Manager, choose Backup/Restore and restore Your data from backup

Thanks to BosBodInc

Thursday, August 23, 2012

How to jailbreak iOS with sn0wbreeze Jailbreak Tool


Sn0wBreeze Jailbreak Tool


Description: The Sn0wBreeze Jailbreaking tool is the PwnageTool alternative for Windows users that creates a custom Pre-Jailbroken iOS firmware file that must be restored to your iPhone, iPod Touch or iPad for it to become Jailbroken. The benefits of using Sn0wBreeze, is that it allows iPhone unlockers to update to the latest firmware without updating theirbaseband in the process. Additionally, Sn0wBreeze gives you full control over your Jailbreak; allowing you to customize advance options such as your root partition size.
Supported Devices: iPhone (iPhone 4iPhone 3GS,iPhone 3G) + iPod Touch (iPod Touch 4G, iPod Touch3G, iPod Touch 2G) + iPad (iPad 1G).
Supported Firmwares: iOS 4 (iOS 4.0, 4.0.1, 4.0.2, 4.1, 4.2.6, 4.3, 4.3.1, 4.3.2, 4.3.3) + iOS 5 (iOS 5.0, iOS 5.0.1, iOS 5.1.1).
Latest Version: Sn0wbreeze 2.9.6

Download Sn0wBreeze iOS Jailbreak Tool

Sn0wBreeze 2.9.6: Windows Download
Sn0wBreeze 2.9.5: Windows Download
Sn0wBreeze 2.9.4: Windows Download
Sn0wBreeze 2.9.3 (4.4.3/4.4.4 Apple TV 2G): Windows Download
Sn0wBreeze 2.9.2 (iOS 5.1): Windows Download
Sn0wBreeze 2.9.1 (iOS 5.0.1): Windows Download
Sn0wBreeze 2.9 (iOS 5.0.1): Windows Download
Sn0wBreeze 2.8b11 (iOS 5.0.1): Windows Download
Sn0wBreeze 2.8b10 (iOS 5.0/5.0.1-b2): Windows Download
Sn0wBreeze 2.8b9 (iOS 5.0/5.0.1-b1): Windows Download
Sn0wBreeze 2.8b8 (iOS 5 GM): Windows Download
Sn0wBreeze 2.8b7 (iOS 5 beta 7): Windows Download
Sn0wBreeze 2.8b6 (iOS 5 beta 6): Windows Download
Sn0wBreeze 2.8b5 (iOS 5 beta 5): Windows Download
Sn0wBreeze 2.8b4 (iOS 5 beta 3): Windows Download
Sn0wBreeze 2.8b3 (iOS 5 beta 2): Windows Download
Sn0wBreeze 2.7.3 (iOS 4.2.8/4.3.3): Windows Download
Sn0wBreeze 2.7.2 (iOS 4.3 Build 8F305 Apple TV 2G): Windows Download
Sn0wBreeze 2.7.1 (iOS 4.3.3/4.2.8): Windows Download
Sn0wBreeze 2.7 (iOS 4.3.3/4.2.8): Windows Download
Sn0wBreeze 2.6.1 (iOS 4.3.2): Windows Download
Sn0wBreeze 2.6 (iOS 4.3.2/4.2.7): Windows Download
Sn0wBreeze 2.5.1 (iOS 4.3.1): Windows Download
Sn0wBreeze 2.5 (iOS 4.3.1): Windows Download
Sn0wBreeze 2.2.1 (iOS 4.2.1): Windows Download
Sn0wBreeze 2.1 (iOS 3.2.2/4.1): Windows Download
Sn0wBreeze 2.0.2 (Fixes for Error 37 and hacktivation): Windows Download
Sn0wBreeze 2 (iOS 3.1.2 ): Windows Download
Sn0wBreeze 1.7: Windows Download

How To Jailbreak With Sn0wBreeze

iOS 5.0.1 Windows

iPhone/iPod Touch/iPad
Coming soon…

iOS 5.0 Windows

iPhone/iPod Touch/iPad

iOS 5.0 BETA’s Windows

iPhone
iPod Touch
iPad